Interview with Creator of Terraria – Andrew “Redigit” Spinks
About two years ago now, Relogic released Terraria, an action/adventure and RPG game with randomly generated worlds, crafting, mining, building, and exploration elements. It was released on May 16, 2011 and is estimated to have sold over 50,000 copies in its first day, about 2 million copies to this day.
Terraria was being updated and worked on regularly until February 21 of 2012, when Redigit announced that due to family matters coming up he’d decided to move on from Terraria. There have been no signs of future updates to Terraria or anything of that sort… until now. Near the end of January, Redigit announced that he was thinking of updating Terraria and asked what people would like to see in a possible update. He later confirmed that work on Terraria was indeed going to resume, and that there would be a massive update in order to compensate for the lack of updates in recent times.
Just yesterday I was able to get in touch with and interview Andrew, creator of Terraria. In the interview I found out some pretty interesting stuff (fairly certain some of it hasn’t been heard before). But enough of my blabbing, you can read the interview for yourself below.
RegretZero: Hey Andrew, what inspired you to create Terraria?
Redigit: I wanted to make an open ended game for a long time with elements of being able to edit the world, play with your friends, and explore. Minecraft was a big inspiration of course.
RegretZero: Wow, that’s really awesome :). Is the upcoming update going to be the final one we see for Terraria?
Redigit: No, I am really excited about getting back to work on the game and have a lot of really good ideas for future updates.
RegretZero: That’s fantastic news! Terraria is one of my favourite games. Will any of these future updates require additional purchases or will they all be a part of the core game?
Redigit: I am not planning on that right now. I feel like it is better for the community to keep everyone on the same page. Free updates are the best way to do that.
RegretZero: Sweet Do you have any sort of a loose timeframe for when the update should be released?
Redigit: It is too early to know for sure but I am hoping to have it done within the next few months.
RegretZero: Alright. What sort of things will we see in this update? Any new bosses?
Redigit: This update will include quite a bit of aesthetic changes, more unique world gen, gear progression (Which means more bosses), and a lot of stuff for the builders.
RegretZero: Sounds like it’s well rounded. What prompted you to resume updating the game?
Redigit: I had to stop because of life and now I have a really good opportunity to get back into it. There is nothing I love more than making video games.
RegretZero: I can see why! Out of curiosity, do you have a favourite mob and item? What are they?
Redigit: My favorite weapon is probably the Rainbow Rod, I like shiny colors. Eater of souls would be my favorite npc since I drew it myself.
RegretZero: Haha cool. I didn’t know that. Are you working on any games other than Terraria or will you be soon? Or are you just keeping your focus on Terraria for now?
Redigit: I was really hoping to be working on the sequel by now but never had the chance. For now my main focus is updating Terraria.
RegretZero: Does that mean we’re going to have a sequel?
Redigit: Hopefully. I have a lot of big ideas that would expand on the idea of Terraria to make an amazing sequel.
RegretZero: That sounds amazing! How are you feeling with regards to the way that Terraria turned out? Is it how you envisioned it being?
Redigit: Absolutely. I am way happier with it than I ever thought I would be. The good thing about being the creator of Terraria is if there is anything I am ever unhappy about I can change it.
RegretZero: It really sounds like it worked out like you wanted it to. Do you have any crazy stories to do with Terraria development to share with us?
Redigit: Prior to the release of the game I would run servers in dev mode with the beta testers and would excessively troll them by surrounded them with spikes, dragging them into lava, or summing ten or more Eye of Chtulus at once. We all have a lot of fun making the game.
RegretZero: Yeah it sure sounds like it ^.^. What sort of video games do you like to play?
Redigit: Generally everything aside from sports and racing games. Before I got back to work on Terraria I was playing Borderlands 2, Dwarf Fortress, FTL, and WoW.
RegretZero: Those are all some great games. Would you consider porting Terraria to MAC or Linux platforms?
Redigit: We attempted to make a port before using MonoXNA and it did not turn out very well. I don’t want to release something that I am not proud of. I am not going to say no but it is not something I am actively working on right now.
RegretZero: Alright. I’m really hoping that you’re able to work something out. Is there anything else that you’d like to add for my readers?
Redigit: I really appreciate the continued support from the community. This update will more than make up for the lack of development over the past year.
RegretZero: Okay, thank you very much for your time.